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Toon boom harmony 20 system requirements
Toon boom harmony 20 system requirements








And if we go into our 3D Space mode and rotate the view, you can see what's happening. So watch what happens, for example, as I pull them forward. And as you can see, we have x, y, and z positions.

toon boom harmony 20 system requirements

And we're going to work on the arm right lower. And what I want to do is just work on this area here first. So how do we fix this? In the previous movie, I explained z-depth, z-nudging, all these things exist in a kind of the virtual three-dimensional space that just doesn't exist in Flash, and now we're going to use it, and some of the craziness of Harmony really begins to pay off. As a result of that, I completely destroyed the layer structure, so as you can see all sorts of things have happened.

toon boom harmony 20 system requirements

In the previous movie, I nested all of the arms and limbs and so forth in these very nice trial parent hierarchies, and they allow me to use b and shift b to go up, down, and pose the character in a pretty easy-to-use way.










Toon boom harmony 20 system requirements